Once the player completes the game or their profile based on the game system they use , the player has the decision of moving into Malcolm's Mansion and staying there OR moving into another lot, such as Pixel Acres or Dudley's Trailer for example. If they choose to move to a lot where they can still play as the current residents Pixel Acres, Tinsel Bluffs, The Octagon they may have to play as them continuously unless the cheat gnome has been activated.
The Sims Bustin' Out has several careers, some are carried over from the previous games, some are left out and some would go on to appear in later games. The Sims Wiki Explore. Recent posts Game news Community news. Deletion discussions Development discussions Admin discussions Admin's noticeboard. Explore Wikis Community Central. Register Don't have an account? The Sims Bustin' Out console. Edit source History Talk 0. Do you like this video?
Play Sound. Main article: Walkthrough. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on? Cancel X. Would you recommend this Guide? Yes No Hide. Send Skip Hide. Message Sent. Guide and Walkthrough by ScorpionX3 Version: 0. Send some suggestions and corrections too if you want. I will only read emails with the topic "The Sims: Bustin' Out" and if you want to add me to your contact list in MSN please email me first saying what's your email.
Version History Introduction Letter Menu 03A. Shift Menu 03B. Enter Menu Missions 04A. Stage 1 04B. Stage 2 04C. Stage 3 04D. Stage 4 04E. Stage 5 Items 05A. Appliances 05B. Decorative 05C. Electronics 05D. Furniture 05E. Recreation 05F. Utilities Jobs 06A. Mower Madness 06B. Smoothie Slider 06C. Powerlifter 06D. Bait Flinger 06E. Jam Session 06F. Pizza Pandemonium 06G. Cliff Diver X 06H. Petri Dish Characters Version 0. The Items section was started fresh and divided in categories as in the Catalog, for now only the names.
You now have all the hours of where 2 of the characters are and some hours of the others. I am so excited to have you here for the summer.
We may not be as big as SimCity, but we've got twice the character! Come see me as soon as you arrive! It will also show how many Simoleons you have. Look at the section Items for a description of each. Jobs for further information. When you save the game, it shows how your character is dressed, it's name, the day you are at, the time and how many Simoleons you have.
Missions for a walktrough of all stages. You can also check how many mechanical cogs, aluminum cans, nuclear fuel rods, old glass jars and 3-eared mice you have. Items for a description of each and how you can find them.
Characters for further information about everything here. It may contain Spoilers. Then, click the Family Album. Click the Wood Chicked and then "Put in Pocket". Then, go to the Barn, to the 1st floor and click Enter to get to the "Pockets" Menu.
Click the Wood chicken and place it where you want. Objective 2- Fix the Old Refrigerator Click in your Old Refrigerator and then "Repair", there is a chance you phase-out, if that happens you will appear on your Uncle's bed and with most of your stats low, get your stats up and try again. Objective 3- Fix the Old Television Click in your Old TV and then "Repair", there is a chance you phase-out, if that happens you will appear on your Uncle's bed and with most of your stats low, get your stats up and try again.
If you want any tips on how to finish this go to the section Jobs. Repair the refrigerator and the television, if you get electrocuted then go out front and tune-up the tractor and then try again. Then put the furniture in the barn. Tune-up the tractor- You did that too If you listened before you will be finished with this file File 5: Talk to Uncle Hayseed to unlock Mow the Lawn Get a promotion- to get promoted you will need: Mechanical skill: 1 Body Skill: 0 Game score: 50 Mission 2: File 1: Talk to Uncle Hayseed He will tell you that his chickens escaped and that you have to find them and find out who let them out.
There is one chicken on the staircase in the barn There is one chicken in the barn bathroom There are two chickens in the orchard outside the farm There is a chicken in the lad plot next to the Burning Spoke There is a chicken in the bathroom of the Burning Spoke There is a chicken across the street from the general store There is a chicken in the parking lot next to the general store Then find Det.
Dan D. Fill up any low needs indicators then go to the tractor in the main yard and tune it up. When that finishes you get your first Mechanical skill. Now you can try to fix the other items. Go into the barn and fix the refrigerator and the television.
With any luck you won't get electrocuted. If you do, you wake up in the house bedroom. Fix your needs and try again. If you want to reduce the chance of electrocution, tune-up the tractor a second time before attempting the repairs so that you have 2 Mechanical skill points.
Make sure your hunger bar is fully green before you first mow the lawn. Go to the fence in the main yard between the house and the barn where the sign with the big, blue Simolean symbol and hit the A button. It will ask if you want to play Mower Madness if it's between 5am and 7pm. Say Yes. See the Minigames section below for strategy in this game. To get a promotion you must earn enough money as listed in the minigame requirements below.
If you don't get promoted you have to wait until the next day to try again. If you are uncoordinated at minigames, wait until near 7pm before your first attempt so you can sleep through the night to try again the next day. You probably need a shower now. This chapter also opens up the roads. Once they are open, break from the walkthrough and get to know SimValley. Also, greet everyone you meet for the first time so that when you need to find them, you have them on your phone list.
Go to the barn, there's a chicken on there stairs or in the loft. When you are next to it hit A and it will ask if you want to put it in your pocket. Do so. You can give this chicken to Uncle Hayseed now or wait until you have more of them.
Waiting is better because you will know when you have all 8 once you fill your pockets. If you happen to run into Detective Dan while looking for chickens, do so. Go downstairs and through the door on the first floor of the barn. Get the chicken in this room. Exit the barn, leave the farm and take the road to the left. Follow the road around keep right past a bench into an alley behind the Biker Bar. Get a chicken. Go into the bar and get the chicken in the bathroom. Continue down the street and past the general store until you reach the line of motorcycles.
Go into the fenced off area toward the bottom of the screen. Get the chicken and the aluminum can. Don't bother with the squirrels, you can't pick them up. Go straight up from the fenced area into the parking lot behind the general store.
This chicken is hard to pick up because he has lots of room to run away. Head north and then west out of the parking lot and follow the fence back toward the farm. The last two chickens are somewhere along this road, probably near the south side trees. Once you have all eight chickens, go to Uncle Hayseed and give him all 8. The mechanism to give things will ask how many you want to give. This is why it's easier to wait until you have them all to give them back.
If you have not run into Detective Dan, use the phone in your barn, in the house, or by the biker bar to call Detective Dan. Where ever he says he is, get there quickly use the B button to run and talk to him. If he says he's somewhere unreachable, take the time to mow the law, meet people and call him again in a game hour to see if he's moved to somewhere you can reach. Go into the Barn and put the Biker Sofa in your Pocket.
Go to the Biker Bar, walk up to the bar and hit A. The bartender will try to sell you some stuff and you can sell you sofa. Head back to the Barn and put into next to the toilet or where ever you prefer. Completion: Inform Hayseed you have a shower. Find the Detective and talk to him. Find Nora and schmooze her until Relationship Go to the General Store between 5pm and 7pm and talk to the clerk.
You don't have to buy anything in the auction, but do select an item so the auction takes place. Completion: Report back to Detective Dan. He tells you about Bikers blocking the road to the market.
Find Dusty Hogg and get him to like you. He is most likely next to his bike in the dirt lot next to the Biker Bar. Takes a bit of effort but he's not too bad. Go to the run down park across from the General Store to find his Helmet and return it.
Use your mad Mechanical skills to fix Dusty's bike. Completion: Tell Dusty everything is fixed. To tend bar at the Biker Bar, go to the blue Simolean sign by the bar between 8pm and 11pm.
Once you do this, the other 3 tasks will appear. If you have time to kill, improve you relationship with someone or go around town exploring. Once you tend bar, find Dusty. He offers you his old bike if you paint his and if you deliver some cans to VirtuChem. You should already have 5 aluminum cans but if you need more, check the location section of the FAQ for the common location of aluminum cans. Once you have the cans, go East out of the farm and follow that road past the hospital, turn left and continue East to the VirtuChem building.
Only go there at night between 8pm and 8am or they won't let you in. Go to the clerk in the back of the store and sell at least 5 cans. If you have other stuff, you can sell it. The prices fluctuate so make sure you get a good deal.
The potion for sale will maximize on of your 8 needs. Save your money for now since you have rent to pay next mission. Head back to the bar and paint the bike.
Completion: Find Dusty and tell him you are done. From now on your Uncle will want to know about the rent so if he isn't already your friend, you'll have to get someone else to be your friend. Finding Giuseppi can be a real pain. He's either behind the biker bar or behind Cheatum and Howe's near his van.
Use the phone to pin him down. Do the jobs and make deliveries to earn the money. Completion: Once you tell Giuseppi to do the move, you find yourself at the clock tower with a crate in the main room. Take everything out of the crate and return the crate immediately. If you have more stuff than you have pocket space just dump the stuff anywhere to make room for whatever's in the crate.
You can arrange the stuff after the crate is gone. The missions are activated in whatever order you find and talk to the various NPCs who start the missions. You can accomplish some of the goals listed below before the mission is activated. The Clock Tower is a great location, with easy access to most everything but the docks. Watch your spending. Phil McClean is usually on the main pier during the morning and early afternoon. Chat him up. It's slow but not too difficult. If you have not gotten your second Mechanical, head back to the farm and tune-up the tractor again.
It's blocking the barn entrance now. Completion: Talk to O. Phil McClean. This unlocks the Bait Flinger Minigame. Give him your fishing pole so you don't have to carry it around for no reason.
While you could go into the gym and use the punching bags to earn body, it is much easier to stand in the comfy library and read about it. Assuming you've finished the Library Card mission. Once you give him the money, the second floor is opened up, but not the minigame.
Schmooze him up to get access to the second floor of the Gym and access to the Power Lifter minigame. Go to the library and step on the 15 bookworms. Some of them are upstairs. Read one of the Cooking upstairs near the corner books while you are there so that you receive Cooking 1. Give the books back to Hester. Yes, that's 5 books, but if you don't get all 5 they will give them to you later and you won't be able to get rid of them except by giving them to Hester. Pay the back taxes to Detective Dan.
If you haven't done so already, get Detective Dan's relationship up to Go to Bric-A-Brac and buy 5 flyers. Distribute them to 5 different sims. Doing them 5 at a time leaves room in your pockets for delivery missions and other things you may be carrying. Completion: 4.
Go to Uncle Hayseed. He'll let you borrow a crowbar be sure to return it later. In the clock tower, a trap door is now located at the bottom of the stairs up to the clock. Go down the trap door and pick up the blueprints in the middle of the room.
Head to manhole cover near the Country Cafe and Library. There will be a red arrow pointing down. Step on the arrow and enter the sewers. Go to your right and step on the raised button in the corner. Give the blueprints to Giuseppi and his boys will clear the roadblocks out of the sewers. Completion: Once he gets the blueprints and tells you to scram, the sewers are completely accessible. Not much to say here.
See the rest of the FAQ for general tips on making friends, earning money and beating minigames. Completion: Talk to Nicki Knack and she'll send you to Giuseppi to arrange your move. Just like in Chapter 2. While it's not far from the Club Rubb, it is far from most everything else that you need this chapter.
Make frequent use of your Uncle's hospitality in this chapter. Enter the sewer behind the General Store. Head southwest, southeast, and southwest to the next ladder and climb up. Go over to the gate and pick the lock. It may take a few tries. The Urn is also in the sewer, not far from the manhole cover outside Cheatum and Howe's. Ephram only manifests between 12am and 5am on the ground floor of the Haunted Shack. Once you understand Ephram, you ask him about the furniture. He offers some of it to you if you answer some riddles: Q: How many sides does a circle have?
When I am empty, nothing moves me. I have two skins - One without and one within. What am I? A: a glove Completion: Ephram reveals a secret trapdoor in the yard.
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