Ut2004 online patch v3369




















General Gameplay: - Fixed DriverLeft not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off. Files Menu. Latest Files. Please wait while your search is submitted. VRMark Basic Edition v1. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off. Files Menu. Latest Files. Please wait while your search is submitted.

VRMark Basic Edition v1. Games of January Increasing this value will increase upstream bandwidth use, possibly causing problems for ADSL and cable modem users with low bandwidth upstream pipes, and will also increase server CPU utilization. In the console, type "dumpframes start" to begin the process, and "dumpframes stop" to end the process. It should be using the current screenshot mask. UCL generation - MoveActor performance optimization avoid going through attachment list if possible - Don't write "xx moved without proper hashing" warning to client logs.

AddShieldStrength - Fixed ShieldAbsorb armor damage absorption to produce consistent results in all situations - Fixed spawning of physicsvolume entry and exit actors, as well as splash sounds, and made them client side. Set NetUpdateTime whenever a replicated property is updated to get it replicated immediately. MD5 database generation for loaded packages on a server - Fixed "flying player" exploit.

This is configurable in the game settings menu. Only happens if GameConfg. GameClass is not set with the same case. LevelInfo] section of UT If set true, players with pawns can also be kicked for idling. Provides support lip synching to spoken phrases, with UnrealEd integration.

Tools and examples to come soon! Bulldog to CacheManager default packages cacheexempt , and marked Bulldog cache exempt so that it isn't exported to. This function adds PackageName to the packagemap as if it was in GameEngine's ServerPackages list , or, if omitted, adds the package of the actor it was called on.

This function is only valid during initialization between GameInfo::InitGame and GameInfo::SetInitialState If called outside of that window, or anytime on a client, the function returns without doing anything. Performance improvement especially for servers , but mod authors relying on this feature may need to change the value for their pawns. Files Menu. Latest Files.



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