Zubo ds game




















Get thrust into the strange world of Zubalon, make new friends, and help them defeat their evil Zombie clones. Zubo starts off very quickly, thrusting you right into the middle of the story and game, but gets more and more drawn out as you play on. In the game, you star as the savior of the Zubos, who suddenly finds herself on the strange planet of Zubalon.

There, you befriend many different Zubos, each with unique personalities and abilities, and you help face off against the Zombos , evil clones of Zubos that are creating havoc across the land.

Everything in Zubo, from movement, using items, and battles , is done with the stylus. It works out pretty well, you just tap where you want to move and select what you want to do or use. GameSpot Presents: Fall Gift Guide School's in, and so are some of the best gaming gifts for the students, teachers, and classmates on your shopping list. GameSpot Presents: Summer Gift Guide When you're not having fun in the summer sun, this is one of the best times of year to stay in and play a few games.

Customizing some sweet moves and going out to pick a fight. Never bring a tennis racket to a dance fight. AU Shippin' Out October Dark Sector Eight months after its initial banning, the edited version of Digital Extreme's action adventure game finally makes it down under. Zubo Hands-On Rhythm-based battles, impressive production values, and whole bunch of quirky creatures make our first look at Zubo a pleasant surprise. Round Up then joins your party. Head down the slope to the right, running into another Zombo fight en route [Columbus 10, Ahab 10].

At the bottom of the slope is another frozen pool which you can melt , and a crate. Keep heading down the slopes, past another Zombo fight [Can Can 8, Goldie 8], and continue along the path to Pirate Cove.

After this, go to the north-eastern side of Pirate Cove, where there's a jetty leading out into the water with a shop on it - so you can finally spend all the money you've been collecting! Most of the items in the shop have now been unlocked. Just past the shop is a pirate ship.

Skully greets you as you board - you'll need to answer the pirate quiz to gain his trust. Tell him that the Jolly Roger is a flag, that pirates wear a peg for a leg, that pirates carry parrots on their shoulder, that the poop deck is the stern, that there are two pairs of pants on the line, and that there are 35 pieces of treasure. As thanks for answering his stupid quiz you are promoted to pirate deckhand and have to swab the deck just wander around the ship finding puddles of water, and use the stylus in a circular motion to mop them up.

There's one to the right of where you enter the ship, one up by the steering wheel, and one at the front of the ship. Skully now lets you go below decks, and also gives you a quest to retrieve his sword. Go down the stairs and talk to Captain Columbus, who will give you yet another pirate quiz - fortunately only one question long this time! Tell him that pirates bury and dig up treasure. You'll then be tasked with retrieving the captain's compass, globe and telescope. He gives you a spade to dig them up with.

To the left of this area are the captain's sleeping quarters, where you can click on the bed to heal all your Zubos. You can also head lower down the ship into the hold, to find Skully's sword in one of three treasure chests. Return to the deck to give Skully his sword back, and have him join your party. Heading back to the beach in Pirate Cove, your Zubos will point out a small brown patch on the ground where you can use the stylus to dig.

Keep clicking on the patch to unearth a treasure chest with money inside. Progressing further into the cove, you'll meet Plunder, who'll give you a quest to clear out all the Zombos on the beach to the south.

Carry on past Plunder to the south to enter Treasure Beach. The others are in the far west compass and to the east by the jetty globe.

Once you have all three items and have fought all the Zombos your Zubos will tell you when this has been done , head back to the Pirate Ship, picking up Plunder as a member of your team en route. The captain will give you a quest get Little Beard out of jail, and also tells you you'll need to retrieve the final member of his crew, Ahab, from the beach to the north. He gives you a key to access the beach. Keep heading north towards North Beach. Head north across the bridge to a locked gate - click on the gate doors to open them, and enter a new small beach area.

A Zombo fight awaits you [Minotaur 12, Ahab 12]. After the fight, take a quick detour along the wooden jetty to the east and use your stylus to rotate the skull's head lighthouse at the end of the jetty. This will melt an icy chest back on the mainland.

Head back to the chest and open it for some more money. Head north through to North Beach. Rotate the 3 skull head lanterns surrounding him, so that they all point their light beams towards him, to melt the ice and free Panama.

The ungrateful little explorer runs off in search of treasure. Once you have beaten off Icy Head's minions, continue along the beach, digging up any treasure holes you find and fighting the Zombos.

You'll be generally heading west now towards Skull Island. It's a bit of a maze - the way you need to go is straight up from the area entrance and then west along the beach you will pass a sign to Skull Island along the way. Feel free to explore the rest of the area for goodies though. Defeat them and head along the beach, until you come to another jetty leading into the sea.

Run along that to be reunited with Panama, who will enroll you on his treasure hunt. More Zombos await - Whoosh 10 and Morning Sky Past them, Panama will be waiting at the top of Skull Island between the 'eyes'!

He has a clue for his treasure hunt: "Only the worthy will find my treasure. For they must walk, as light as a feather! The treasure you seek is in my eye. To reach your goal, just make me cry! Head round the left 'eye' of the island, i. Dig these up to find a lever handle and a lever base. The digging unearths some more water which I suppose just about counts as making the island cry. Anyway, put the lever in the base, pull it and a bridge should appear leading to the centre of the eye.

Head along it, to find a chest containing a brass key, "The Key to the Heavens". Panama will join your party. We are now done with Skull Island, so head further south, passing along a jetty, and dispatching some more Zombos Mac 7 until you reach Mount Legend. Your Zubos point out a locked gate to the north. Click on the right place on the gate to use the Key to the Heavens to open it. This can take a few goes, during which the game will tell you that you need to find a way to open the gate - keep clicking, though, and it will open the gate.

You enter an open area with a new Zubo, Clops, just to the west. He'll tell you that the clue to opening the gates around here are the statues - these can be rotated using thestylus to open the gates Clops will run ahead of you through all the gates you open. Keep rotating the statue in your current area clockwise to open the first gate - it will automatically return to its original position and at that point the gate will close, so you'll need to be quick to get through.

Head through to the next area to find more statues, and Zombos [Medusa 12, Minotaur 12]. Both statues on either side of the gate must be rotated for the gate to open - again, just be quick getting through and there should be no problem. Head through the gate and up the slope to find yet more Zombos [Rags 12, Round Up 12]. In this area, three statues need turning- two are by the gate, but one is down a path to the west - do this one first, before running back to do the two near the gate.

The next area will place a new landmark Sky Temple on your map. Just to the west is another Zubo, Neptune, but he's been turned to stone. After you've seen him, head back to the central area for Icy Head to appear and throw some more Zombo minions at you [Thor 14, Clops 12, Medusa 12].

On beating Icy Head's minions, Clops will be rescued and join the party. To open the gate to the north the four statues on either side of it must be rotated so the colour of the head on top matches the colour of the body underneath. When this is done, quickly run through. The statues are quite sensitive so it's quite hard to leave the last one in the right position, but persevere and you'll eventually make it through back to the Sky Temple.

Continue upwards, and about two thirds of the way to the top you'll meet Medusa, who warns you not to look at her and then runs away up ahead, telling you her mirrors have broken. If you don't follow her straight away, you can explore the other path where, past a Zombo fight [Skully 12, Red 12] there's a chest with some more money in it. Otherwise, follow her to hear more of her story and get a new quest to retrieve Medusa's sunglasses.

Retrieve Thor's Lightning Generator from the chest and head back down the slope all the way back down to the swirling vortex, where a Zubo hint icon will appear. The hint tells you that you can use Thor's Lightning Generator to ignite the flames outside the labyrinth. Head over to where he shows you, and click near the base to place the Generator.

Use the stylus to rotate it in a clockwise direction to light one of the fires. Run all the way back down out of the entrance to the Sky Temple and across to the area to the west which is the entrance to the labyrinth, where one fire should have appeared.

One of your Zubos will tell you that it takes a bright light to get in. You can use the stylus to drag the fire from one bowl to another - use this to easily light all four fires and the door to the labyrinth will open. Head inside, watching out for the traps. Head past the floor spikes down the stairs and take the first steep slope down to the left, following the path round to the bottom and watching out for the Zombo fights: [Agent Tux 15] [Rising Dragon 10, Can Can 10].

Once you've reached the bottom, a Minotaur is waiting. He wants you to leave - best resolve it with a fight [Minotaur 15]. Once defeated, the Minotaur will join your party and give you Medusa's sunglasses back. Run back out of the labyrinth to Sky Temple and return the sunglasses to Medusa, who is overjoyed and runs off to rescue Neptune.

If you head back to the swirling vortex, Neptune will be waiting for you there. His pet clam has swallowed a Zubo! Follow Neptune back through the locked gate near the top of the Sky Temple, which is now open.

To get Clammy to open up you and Neptune need to tickle her - use the stylus and she'll open up. Inside is Ahab, who runs off to his ship. Neptune joins your party however. Head back down out of the Sky Temple past the gates to the labyrinth, to where Medusa stands nearby. Finally Medusa joins your party. Keep heading down for a Zombo fight [Medusa 14, Thor 14].

Once you've defeated these two Zombos head south onto Ruined Road. Keep following the path and you will reach two pillars on each side of the road, with a shop next to them. After any shopping, carry on through the pillars to the Upper Quarry. After the fight keep following the path - there's only one way to go - and eventually it will take you down a slope into the lower level. Go across a bridge onto an area with some train tracks and a fight [Bubble 14].

After the fight, carry on to the southwest, following the road around over a bridge heading north. You'll reach a familiar sight, TNT barrels. As before, use the stylus to drag a trail of TNT with the barrel, then use it to flick a spark onto the gunpowder.

The there's a bridge to the east which can be followed to reach another area with a Zombo fight [Invader 10, Ray 15] and a crate that can be opened for some money. When you've done exploring, carry on with the true path to the north of the TNT. You'll encounter one fight en route [Ross Well 10, Green 14]. After the fight, carry on and you'll reach Middle Quarry.

Take the exit to the east, to Eagle Camp. Tell Morning Sky you're a friend and she'll give you a quest to retrieve her stolen book of knowledge. The thieving Zombo can be found just along the path to the west, but first you'll have to fightsome Zombos [Agent Tux 15, Tiger 15]. These give you a Wanted poster, but you'll have to carry on to find the real thief. Run back to Eagle Camp to deliver it to Morning Sky.

Tell her you understand her words, even if you don't! She'll join your party - head back to where you found the book to continue your journey.

Carry on along the path to Gold Rush Gulch, and you'll find yourself back outside the Sheriff's house. Now you have the spade, you'll find you can dig up some of the patches on the ground. Head south and one of your Zubos will remind you that Little Beard will have gone to the Plucky Pearl and you need to head through Cactus Canyon to catch him. Cactus Canyon can be found to the east. Keep following the path into the icy area until you encounter a frozen Little Beard.

Notice the TNT barrels and fires around here? Find the fire slightly southwest of where you started, trace a line with the TNT barrel from the fire to the next stack of wood, then light the TNT. Repeat this until you've lit all the fires and Little Beard is thawed - at which point he'll join your party. Carry on east through Lonely Peak towards the Pirate Ship.

En route you'll face some fights [Minotaur 10, Neptune 10], [Skully 8, Ahab 8]. Upon arriving at the Pirate Zone, your Zubos will highlight the ship for you - head towards it. Back on the Plucky Pearl, Columbus will be delighted you've returned his crew to him and will head below decks to the cannons - follow him and at the cannon flick the spark onto the fuse to fire the cannon.

There are two cannons to light, and once lit they'll blast the ice barrier out of the way. Ahab will also join your crew. You can now head off the ship and through the hole in the ice barrier to the west. To reach it, you'll need to fight some Zombos [Volts 15, Lumi 15].

Head north past them and you'll find Thor, who will join your group. Carry on to the west, where there's a chest with some money in it. Icy Head will be waiting at the end of the path, and there's a fight [Robo 15, Tim Tom 14, U-bot 14]. Inside, make your way across the frozen platforms, battling the Zombo goons [Medusa 16, Thor 16] guarding the place.

As you'll discover, the enemies in here are pretty tough so be sure to heal up between fights. After beating the first round of enemies you'll enter a glowing purple square which is a teleport to level 2 of Icy Tower. Level 2 is much the same as level one - make your way along the linear path, pausing to beat the Zombos [Little Beard 14, Neptune 16] and then entering the teleport to level 3.

Level 3 will have a very familiar pattern to it, except the Zombo fight here is [Panama 20]! However, when you step into the teleport at the end of this level, Icy Head will be waiting for you right at the entrance to Level 4. He has a nasty selection of Zombos for you to fight as well [Clops 15, Minotaur 12, Neptune 12].

After defeating them, Icy Head has a literal meltdown. Following the cut scene, you'll be returned to the top of the tower, the Ice Box.

Pick up the ship's wheel you see lying around, and speak to Chill, who joins your group. Head into the teleporter to the southwest to be teleported straight back to the Plucky Pearl. Speak to Captain Columbus, and agree to depart. Head up to where the missing ship's wheel goes to return it to its rightful place - click on the post it goes on to return it and you're en-route to the Core. Walkthrough: World Three Columbus finally joins your party. Leave the Plucky Pearl via the gangplank, heading south.

There'll be a shop straight ahead on the little island where the ship is moored. When you're done shopping, follow the other path onto the mainland. Tiger will be waiting to greet you - agree to help him.

There are some patches on the beach which, as before, you can dig with your spade for various goodies. Explore to the east to find a jetty leading into the water and some Zombos guarding it [Tim Tom 10, U-bot 10]. After the fight keep following the path to a little island, where there's a stone pillar with a large blue gem the statue's eye set in it. Click on the eye to pick it up. Head back west to the main island and up a green slope onto the green central area, to find another statue's eye and a Zombo fight [Voltz 16, Lumi 16].

You then have to fight again [Robo 18]. The third and final statue eye can be found up another grassy slope just to the east of the locked gates. Once you have all three eyes head over to the gates and click on the empty statue eye sockets to place the gems in them. The gates will open and Tiger will join your team. Continue through the gates to the Steamy Jungle.

Head along the Steamy Jungle path to meet your new adversary, Tech Head. He'll send in Zombos to fight you [Invader 12, Ray 17, Bubble 12]. After the fight keep following the path and you'll meet Mac. He's part of Team Super, and he's been locked out of their secret base inside a volcano - you have to find a way to get in. Head west along a wooden bridge to find a catapult - unfortunately it's missing a handle, and you get a new quest to find it.

Head south to find another bridge, head down it and you'll reach an open area with a shop at one end to the north and a chest containing the wooden handle you're after to the northeast. After winning, head back up the slope to the catapult. Click on the lever nearby to fire Tiger from the catapult - run after her and the gates will open.

Head through the gates into Team Hero's training camp. To progress further you'll need to undertake the hero training course to the east.

Head on through to the assault course. Steel meets you and challenges you to a race around the assault course. Run after him to the north, and then east across a bridge. You'll be faced with your first task, some spiders. Tap on them with the stylus to flip them over. Follow the course onwards and you'll catch up with Steel, who'll be waiting to warn you about the next section - it's a boulder trap.

Head down the slope to the west to avoid the boulders. Steel's waiting at the bottom of this section too,. Head towards the chest he points out to you to collect the key to the volcano, then click on the nearby lever to start the spikes moving.

Some Zombos will appear [Jet 14, Tiger 14]. Head to the southeast to find the spikes - the trick to getting through them is to shuffle very close to them, then start running the instant they begin lowering.

There are three spikes to navigate, and then another Zombo fight [Whoosh 16, Zapp 16]. Head west across the bridge to meet up with Steel outside a drawbridge - all you have to do is turn the wheel ANTI- clockwise using the stylus to lower the drawbridge. Run across the bridge and you'll meet your new best enemy, Tech Head, who'll throw his second bunch of minions your way [Invader 12, Ray 17, Bubble 12].

When you beat the minions, Steel will be so impressed he'll join your team. Head up the nearby slope to the northwest and click on the palisade to lower it. Head through and back west to meet up again with Mac at the Steamy Jungle crossroads.

Click on the gate just to the north of Mac to open the path to the Super volcano. Mac will join your team. Head up the slope into your first Zombo fight [Chill 18]. Run to the west to find a catapult and pull the lever - it will get rid of one of the Zombo traps.

Over the nearby bridge to the south there's a treasure chest and another fight [Mac 12, Steel 16]. Head north towards the slope that the trap's just been removed from. You may encounter a Zombo fight around here [Ray 15]. In the next area, Tech Head will be waiting for you to the west at the foot of another slope. He has yet more minions for you to fight [Lumi 14, U-bot 18, Voltz 14].

Tech Head will go away to sulk, but he lets slip that he's on the moon. You should run up the nearby slope. Here you'll find a cannon with its fuse just waiting to be lit.

Drag a spark from the nearby fire onto it, and it will blast another of Tech head's traps out of the way. Near the cannon is another bridge, head across this and you'll meet another member of Team Super, Jet, who will join you. Now head back down the slope and round the path to the east.

After another Zombo fight [Panama 14, Agent Tux 17], keep following the rocky path and you'll come to another slope, the one you just dislodged the boulder trap from with the cannon. Head across the bridge and Tiger will meet you. The entrance to the secret base is behind the waterfall. A chest with goodies is just to the west - when you're done, head straight into the base. Agent Tux joins your team. Head up the stairs and through the volcano entrance to the northwest in search of the batteries.

Thanks, Whoosh. One of these boulders is right behind her - tap on it and it will split in two, like the world's softest boulder, revealing a battery. Head to the east, avoiding the lava flow, and run into a Zombo fight [Whoosh 17, Rising Dragon 17]. Just around the corner - don't head up the slope here yet - you'll find another rock, with a battery inside. Now head up the nearby slope and go north to find the third boulder and battery, then round to the west to find another, plus a Zombo fight [Zapp 20].

The final battery is along the same path to the west, past another Zombo fight [Robo 18, Green 18]. Now you have all 5, head back to the Super Base. At the Base, Whoosh will be waiting for you - click on the battery slows the holes above the pictures one by one to insert the batteries and activate the base's systems.

Whoosh volunteers to fly the rocket for you, and joins your team. Head into the rocket entrance, which has opened up inside the Super Base. Your team flies to the moon! Good job you have me to guide you!



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