An entire simple udk game




















Turn off read only protection on the file, save and close. It would also be a good idea to delete UDKEngine. Doing this will force the engine to create a new UDKEngine. Since you just modified the default ini, this will create a modified UDKEngine.

Next up go to Binaries and start UnrealFrontEnd. The Frontend is a very important tool that allows you to do a whole number of things. In this case we will use it to compile our code. In the top toolbar, click on the Script button that is the second button, right of the Green Start button.

Ini files Next up, we are going to make sure the game uses our new gametype and pawn as the default ones. Remove read-only on it. Delete UDKGame. Start it. Use one of the template levels, or make yourself a super basic level. Right click the BSP Cube button and you will get a pop up to enter the size.

Right click the floor — Add Actor — Add Playerstart. Do this again, but now add a Light , and move the light to the middle of the room. Save the level. Go to the top menu again. View — World Properties. Change both of these to MyGame. PIE stands for Play-In-Editor, so this determines what gametype it will use when playing in the editor.

And now right click somewhere in the viewport — Play From Here and observe your wonderful level and game! Section removed due to new engine upgrades. Check out one of my other tutorials for information on how to set up simple Kismet based menus. Ini Files — More Fun Lets go back to the ini files and fix up some more.

Close the editor. You cannot change ini files while having the editor run! Optionally, check out the section [FullScreenMovie], this is where start up movies and loading screen movies are specified. You are done. Remove UDKEngine. Cooking Then, cooking. Kind of a funny name for a very important process. Cooking is basically like a final compile. It makes the content consumer ready. Cooking will also combine all your content packages into just a few files, a process that will also protect your content.

It is impossible, or at least difficult, to extract things out of a cooked and combined package. To kick off the process, open up the UnrealFrontEnd. Next up, simply click Cook on the top toolbar. The content in this folder is what will be distributed to the consumer.

Any pre-sales of the game are subject to the standard UDK royalty. You do not need a commercial UDK license nor will the assets, content packs or starter kits be subject to the standard UDK royalty. Scenario 1 - An individual creates a weapon pack consisting of meshes, textures, materials, particle effects and UnrealScript files; everything needed to drop the weapons into UDK for use in developing a game. Scenario 2 - A team is creating a real-time strategy game.

During development, they decide to sell the framework of the game as a "starter kit" that includes a collection of UnrealScript files and some simple stand-in art assets.

The team is not required to purchase a commercial UDK license prior to selling the starter kit; however, the team would be required to purchase a royalty-bearing commercial UDK license prior to selling the full game they are developing. Scenario 3 - A technical artist creates freelance art assets materials, particle effects, etc. If you are using Unreal Engine 3 for the first time a good place to start is the Unreal Developer Network.

What makes UDK different is that it can be used by everyone. You don't have to own a copy of "Unreal Tournament 3" to get access to the engine tools, plus we are continually releasing free UDK updates. In addition, all UDK releases are standalone products, meaning anyone can release a totally free game that requires no additional software. The rights to develop and release a game for free are contained in the end-user license agreement EULA.

You don't have the right to encumber the UDK with terms that we have not already granted to you. If the game is absolutely free to play and there is no commercial aspect to it then you're welcome to do so under the End User License Agreement. But some free games still require a license. If your game is free but is used to advertise a product or service you need a license for that.

If your game is free to download and play but you sell content, services or products within your game that also requires a commercial license. If you're uncertain about whether you require a commercial license or not please email the particulars about your situation to UDK-licensing epicgames. UDK ships with all the UnrealScript code and Unreal Engine tool integrations as the commercial version of Unreal Engine 3, offering the same features the pros use.

UnrealScript is comparable to a programming language like Java in terms of features and performance byte-compiled , with features designed to simplify game development, e. No additional license is required for faculty or students. Your students are encouraged to use UDK inside or outside of school to learn game development.

Feel free to use the UDK to make any application game or othe rwise for free distribution. No additional license beyond the EULA is required. Just go for it. A summary of the current terms of this license are as follows note that the below terms are only a summary — the actual terms appear in the UDK Amendment :.

If you are using UDK internally within your business and the application created using UDK is not distributed to a third party i. This license fee only applies to UDK seats used for development; no license fee is required for hardware where only the resulting applications are installed.

If you create a games or commercial applications using UDK for sale or distribution to an end-user or client, or if you are providing services in connection with a UDK based game or application, the per-seat option does not apply.

UDK related revenue includes, but is not limited to, monies earned from: sales, services, training, advertisements, sponsorships, endorsements, memberships, subscription fees, in-game transactions, rentals and pay-to-play. You or your company will only need one commercial license to cover all the UDK based games or commercial applications you develop.

A warehouse company uses UDK to create an application for employee safety training. They develop it on one computer and then install the resulting application on two computers for their internal employees to use. A team creates a game with UDK that they intend to sell. Their use of UDK during development requires no fee. An architecture firm uses UDK to create a live walk-through presentation for their customers. If an unincorporated team wishes to license UDK, we recommend setting up a simple corporation or partnership for the team before contacting us for a license.

If that is not feasible, please designate a single individual to contact us who will be responsible for executing the license and fulfilling the terms.

A note to developers under the age of consent minors : Please have your parent or guardian contact us for a UDK Commercial Use License, as we cannot enter into a license agreement with a minor. If you have any questions about licensing UDK or require custom license terms, source code licenses, or use on consoles please email udk-licensing epicgames.

If you are completely new to UDK, start with these three tutorials. They will help you to catch up and then come back here and continue with BSP brushes and the rest of the tutorials. You can increase the radius of your point light by tapping the spacebar key until you get scale transformation gizmo. Then use that to scale the light, in which it will increase the radius of your light. Lets add Lightmass Importance Volume. This will help to calculate lighting only for the parts in your environment that exists, and not the entire world beyond your level.

Choose Lightmass Importance Volume from the menu. This will add the volume where you have your red builder brush.



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